Text Rendering works
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@@ -18,7 +18,7 @@ LightCullingPass::~LightCullingPass()
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}
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MainJob LightCullingPass::beginFrame()
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void LightCullingPass::beginFrame()
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{
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uint32_t viewportWidth = viewport->getSizeX();
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uint32_t viewportHeight = viewport->getSizeY();
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@@ -61,13 +61,13 @@ MainJob LightCullingPass::beginFrame()
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cullingDescriptorSet->updateBuffer(0, viewParamsBuffer);
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cullingDescriptorSet->updateBuffer(1, dispatchParamsBuffer);
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cullingDescriptorSet->updateBuffer(3, frustumBuffer);
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cullingDescriptorSet->updateBuffer(4, oLightIndexCounter);
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cullingDescriptorSet->updateBuffer(5, tLightIndexCounter);
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cullingDescriptorSet->updateBuffer(6, oLightIndexList);
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cullingDescriptorSet->updateBuffer(7, tLightIndexList);
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cullingDescriptorSet->updateTexture(8, oLightGrid);
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cullingDescriptorSet->updateTexture(9, tLightGrid);
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cullingDescriptorSet->updateBuffer(3, oLightIndexCounter);
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cullingDescriptorSet->updateBuffer(4, tLightIndexCounter);
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cullingDescriptorSet->updateBuffer(5, oLightIndexList);
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cullingDescriptorSet->updateBuffer(6, tLightIndexList);
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cullingDescriptorSet->updateTexture(7, oLightGrid);
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cullingDescriptorSet->updateTexture(8, tLightGrid);
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cullingDescriptorSet->updateBuffer(9, frustumBuffer);
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lightEnvDescriptorSet->updateBuffer(0, directLightBuffer);
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@@ -76,10 +76,10 @@ MainJob LightCullingPass::beginFrame()
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lightEnvDescriptorSet->updateBuffer(3, numPointLightBuffer);
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lightEnvDescriptorSet->writeChanges();
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//std::cout << "LightCulling beginFrame()" << std::endl;
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co_return;
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//co_return;
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}
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MainJob LightCullingPass::render()
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void LightCullingPass::render()
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{
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oLightIndexList->pipelineBarrier(
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Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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@@ -104,13 +104,13 @@ MainJob LightCullingPass::render()
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depthAttachment->changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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depthAttachment->transferOwnership(Gfx::QueueType::GRAPHICS);
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//std::cout << "LightCulling render()" << std::endl;
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co_return;
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//co_return;
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}
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MainJob LightCullingPass::endFrame()
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void LightCullingPass::endFrame()
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{
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//std::cout << "LightCulling endFrame()" << std::endl;
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co_return;
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//co_return;
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}
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void LightCullingPass::publishOutputs()
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@@ -122,65 +122,6 @@ void LightCullingPass::publishOutputs()
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dispatchParams.numThreadGroups = numThreadGroups;
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dispatchParams.numThreads = numThreadGroups * glm::uvec3(BLOCK_SIZE, BLOCK_SIZE, 1);
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BulkResourceData resourceData;
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StructuredBufferCreateInfo structInfo;
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uint32 counterReset = 0;
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resourceData.size = sizeof(uint32);
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resourceData.data = (uint8*)&counterReset;
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resourceData.owner = Gfx::QueueType::COMPUTE;
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structInfo.bDynamic = true;
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structInfo.resourceData = resourceData;
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oLightIndexCounter = graphics->createStructuredBuffer(structInfo);
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tLightIndexCounter = graphics->createStructuredBuffer(structInfo);
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resourceData.data = nullptr;
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resourceData.size = sizeof(uint32_t)
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* dispatchParams.numThreadGroups.x
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* dispatchParams.numThreadGroups.y
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* dispatchParams.numThreadGroups.z * 200;
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structInfo.resourceData = resourceData;
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structInfo.bDynamic = false;
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oLightIndexList = graphics->createStructuredBuffer(structInfo);
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tLightIndexList = graphics->createStructuredBuffer(structInfo);
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resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
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resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
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resourceData.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS;
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structInfo.resourceData = resourceData;
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structInfo.bDynamic = true;
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directLightBuffer = graphics->createStructuredBuffer(structInfo);
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resourceData.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
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structInfo.resourceData = resourceData;
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pointLightBuffer = graphics->createStructuredBuffer(structInfo);
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UniformBufferCreateInfo uniformInfo;
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resourceData.size = sizeof(uint32);
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uniformInfo.resourceData = resourceData;
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uniformInfo.bDynamic = true;
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numDirLightBuffer = graphics->createUniformBuffer(uniformInfo);
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uniformInfo.resourceData = resourceData;
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uniformInfo.bDynamic = true;
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numPointLightBuffer = graphics->createUniformBuffer(uniformInfo);
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resources->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
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resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
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resources->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
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resources->registerUniformOutput("NUM_POINT_LIGHTS", numPointLightBuffer);
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TextureCreateInfo textureInfo;
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textureInfo.width = dispatchParams.numThreadGroups.x;
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textureInfo.height = dispatchParams.numThreadGroups.y;
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textureInfo.format = Gfx::SE_FORMAT_R32G32_UINT;
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textureInfo.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT;
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oLightGrid = graphics->createTexture2D(textureInfo);
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tLightGrid = graphics->createTexture2D(textureInfo);
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resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", oLightGrid);
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resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", tLightGrid);
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}
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void LightCullingPass::createRenderPass()
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{
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cullingDescriptorLayout = graphics->createDescriptorLayout("CullingLayout");
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//ViewParams
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@@ -189,28 +130,28 @@ void LightCullingPass::createRenderPass()
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cullingDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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//DepthTexture
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cullingDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
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//Frustums
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cullingDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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//o_lightIndexCounter
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cullingDescriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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cullingDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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//t_lightIndexCounter
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cullingDescriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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cullingDescriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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//o_lightIndexList
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cullingDescriptorLayout->addDescriptorBinding(6, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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cullingDescriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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//t_lightIndexList
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cullingDescriptorLayout->addDescriptorBinding(7, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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cullingDescriptorLayout->addDescriptorBinding(6, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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//o_lightGrid
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cullingDescriptorLayout->addDescriptorBinding(8, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
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cullingDescriptorLayout->addDescriptorBinding(7, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
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//t_lightGrid
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cullingDescriptorLayout->addDescriptorBinding(9, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
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cullingDescriptorLayout->addDescriptorBinding(8, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
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//Frustums
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cullingDescriptorLayout->addDescriptorBinding(9, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, viewportWidth * viewportHeight);
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lightEnvDescriptorLayout = graphics->createDescriptorLayout("LightEnv");
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// Directional Lights
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lightEnvDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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lightEnvDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_DIRECTIONAL_LIGHTS);
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lightEnvDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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// Point Lights
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lightEnvDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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lightEnvDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_POINT_LIGHTS);
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lightEnvDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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cullingLayout = graphics->createPipelineLayout();
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@@ -238,7 +179,80 @@ void LightCullingPass::createRenderPass()
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pipelineInfo.computeShader = cullingShader;
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pipelineInfo.pipelineLayout = cullingLayout;
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cullingPipeline = graphics->createComputePipeline(pipelineInfo);
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uint32 counterReset = 0;
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StructuredBufferCreateInfo structInfo =
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{
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.resourceData = {
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.size = sizeof(uint32),
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.data = (uint8*)&counterReset,
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.owner = Gfx::QueueType::COMPUTE,
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},
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.stride = sizeof(uint32),
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.bDynamic = true,
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};
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oLightIndexCounter = graphics->createStructuredBuffer(structInfo);
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tLightIndexCounter = graphics->createStructuredBuffer(structInfo);
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structInfo = {
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.resourceData = {
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.size = (uint32)sizeof(uint32)
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* dispatchParams.numThreadGroups.x
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* dispatchParams.numThreadGroups.y
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* dispatchParams.numThreadGroups.z * 200,
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.data = nullptr,
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.owner = Gfx::QueueType::COMPUTE
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},
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.stride = sizeof(uint32),
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.bDynamic = false,
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};
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oLightIndexList = graphics->createStructuredBuffer(structInfo);
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tLightIndexList = graphics->createStructuredBuffer(structInfo);
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resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
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resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
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structInfo = {
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.resourceData = {
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.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS,
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.data = nullptr,
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},
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.stride = sizeof(DirectionalLight),
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.bDynamic = true,
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};
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directLightBuffer = graphics->createStructuredBuffer(structInfo);
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structInfo.resourceData.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
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pointLightBuffer = graphics->createStructuredBuffer(structInfo);
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UniformBufferCreateInfo uniformInfo = {
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.resourceData = {
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.size = sizeof(uint32),
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.data = nullptr
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},
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.bDynamic = true
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};
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numDirLightBuffer = graphics->createUniformBuffer(uniformInfo);
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numPointLightBuffer = graphics->createUniformBuffer(uniformInfo);
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resources->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
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resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
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resources->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
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resources->registerUniformOutput("NUM_POINT_LIGHTS", numPointLightBuffer);
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TextureCreateInfo textureInfo = {
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.width = dispatchParams.numThreadGroups.x,
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.height = dispatchParams.numThreadGroups.y,
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.format = Gfx::SE_FORMAT_R32G32_UINT,
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.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT,
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};
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oLightGrid = graphics->createTexture2D(textureInfo);
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tLightGrid = graphics->createTexture2D(textureInfo);
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resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", oLightGrid);
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resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", tLightGrid);
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}
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void LightCullingPass::createRenderPass()
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{
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depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
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}
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@@ -254,11 +268,13 @@ void LightCullingPass::setupFrustums()
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glm::uvec3 numThreads = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
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glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1));
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viewParams.viewMatrix = source->getViewMatrix();
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viewParams.projectionMatrix = source->getProjectionMatrix();
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viewParams.inverseProjectionMatrix = glm::inverse(source->getProjectionMatrix());
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viewParams.screenDimensions = glm::vec2(viewportWidth, viewportHeight);
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viewParams.cameraPosition = Vector4(source->getCameraPosition(), 0);
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viewParams = {
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.viewMatrix = source->getViewMatrix(),
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.projectionMatrix = source->getProjectionMatrix(),
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.inverseProjectionMatrix = glm::inverse(source->getProjectionMatrix()),
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.cameraPosition = Vector4(source->getCameraPosition(), 0),
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.screenDimensions = glm::vec2(viewportWidth, viewportHeight),
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};
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dispatchParams.numThreads = numThreads;
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dispatchParams.numThreadGroups = numThreadGroups;
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@@ -283,7 +299,6 @@ void LightCullingPass::setupFrustums()
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createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
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frustumShader = graphics->createComputeShader(createInfo);
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ComputePipelineCreateInfo pipelineInfo;
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pipelineInfo.computeShader = frustumShader;
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pipelineInfo.pipelineLayout = frustumLayout;
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@@ -304,11 +319,14 @@ void LightCullingPass::setupFrustums()
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uniformInfo.bDynamic = false;
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dispatchParamsBuffer = graphics->createUniformBuffer(uniformInfo);
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StructuredBufferCreateInfo structuredInfo;
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resourceInfo.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z;
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resourceInfo.data = nullptr;
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structuredInfo.resourceData = resourceInfo;
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structuredInfo.bDynamic = false;
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StructuredBufferCreateInfo structuredInfo = {
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.resourceData = {
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.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
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.data = nullptr,
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},
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.stride = sizeof(Frustum),
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.bDynamic = false,
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};
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frustumBuffer = graphics->createStructuredBuffer(structuredInfo);
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frustumDescriptorSet = frustumDescriptorLayout->allocateDescriptorSet();
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