Text Rendering works
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@@ -12,6 +12,7 @@
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#include "Graphics/GraphicsResources.h"
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#include <GLFW/glfw3.h>
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using namespace Seele;
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using namespace Seele::Vulkan;
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thread_local PCommandBufferManager Seele::Vulkan::Graphics::graphicsCommands = nullptr;
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@@ -570,7 +571,7 @@ void Graphics::createDevice(GraphicsInitializer initializer)
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VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV |
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VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV |
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VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV;
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deviceInfo.pNext = &crashDiagInfo;
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descriptorIndexing.pNext = &crashDiagInfo;
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#endif
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deviceInfo.enabledExtensionCount = (uint32)initializer.deviceExtensions.size();
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deviceInfo.ppEnabledExtensionNames = initializer.deviceExtensions.data();
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