Text Rendering works

This commit is contained in:
Dynamitos
2022-04-15 23:45:44 +02:00
parent eb23264c40
commit 03e1a5784d
70 changed files with 1178 additions and 476 deletions
@@ -12,6 +12,7 @@
#include "Graphics/GraphicsResources.h"
#include <GLFW/glfw3.h>
using namespace Seele;
using namespace Seele::Vulkan;
thread_local PCommandBufferManager Seele::Vulkan::Graphics::graphicsCommands = nullptr;
@@ -570,7 +571,7 @@ void Graphics::createDevice(GraphicsInitializer initializer)
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV |
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV |
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV;
deviceInfo.pNext = &crashDiagInfo;
descriptorIndexing.pNext = &crashDiagInfo;
#endif
deviceInfo.enabledExtensionCount = (uint32)initializer.deviceExtensions.size();
deviceInfo.ppEnabledExtensionNames = initializer.deviceExtensions.data();