Text Rendering works
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@@ -2,7 +2,6 @@
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#include "MinimalEngine.h"
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#include "Math/Transform.h"
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#include "Scene/Util.h"
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#include "ThreadPool.h"
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namespace Seele
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{
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@@ -16,10 +15,10 @@ public:
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virtual ~Component();
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void launchStart();
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virtual void start() {};
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Array<Job> launchTick(float deltaTime) const;
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virtual Job tick(float) const { co_return; }
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Array<Job> launchUpdate();
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virtual Job update() { co_return; }
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void launchTick(float deltaTime) const;
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virtual void tick(float) const { }//co_return; }
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void launchUpdate();
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virtual void update() { }//co_return; }
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PComponent getParent();
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PActor getOwner();
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const Array<PComponent>& getChildComponents();
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