Text Rendering works
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@@ -22,7 +22,7 @@ InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const View
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TextRender& render = textPassData.texts.add();
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render.font = AssetRegistry::findFont("Calibri");
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render.text = "Seele Engine";
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render.position = Vector2(0.5f, 0.5f);
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render.position = Vector2(200.f, 300.f);
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render.scale = 1.0f;
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render.textColor = Vector4(1, 1, 1, 1);
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}
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@@ -31,14 +31,14 @@ InspectorView::~InspectorView()
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{
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}
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Job InspectorView::beginUpdate()
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void InspectorView::beginUpdate()
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{
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co_return;
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//co_return;
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}
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Job InspectorView::update()
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void InspectorView::update()
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{
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co_return;
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//co_return;
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}
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void InspectorView::commitUpdate()
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@@ -50,14 +50,14 @@ void InspectorView::prepareRender()
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textPass.updateViewFrame(textPassData);
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}
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MainJob InspectorView::render()
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void InspectorView::render()
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{
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return uiPass.beginFrame()
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.then(textPass.beginFrame())
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.then(uiPass.render())
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.then(textPass.render())
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.then(uiPass.endFrame())
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.then(textPass.endFrame());
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uiPass.beginFrame();
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textPass.beginFrame();
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uiPass.render();
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textPass.render();
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uiPass.endFrame();
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textPass.endFrame();
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}
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void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier)
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