Text Rendering works
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@@ -1,11 +1,10 @@
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#pragma once
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#include "Graphics/GraphicsResources.h"
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#include "View.h"
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#include "ThreadPool.h"
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namespace Seele
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{
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struct WindowView
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/*struct WindowView
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{
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PView view;
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Event updateFinished;
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@@ -14,8 +13,8 @@ struct WindowView
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: view(view)
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, updateFinished(view->getName())
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{}
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};
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DEFINE_REF(WindowView)
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};*/
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//DEFINE_REF(WindowView)
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DECLARE_REF(WindowManager)
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// The logical window, with the graphics proxy
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class Window
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@@ -24,16 +23,16 @@ public:
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Window(PWindowManager owner, Gfx::PWindow handle);
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~Window();
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void addView(PView view);
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MainJob render();
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void render();
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Gfx::PWindow getGfxHandle();
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void setFocused(PView view);
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protected:
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PWindowManager owner;
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Array<WindowView*> views;
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Array<PView> views;
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Gfx::PWindow gfxHandle;
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Job viewWorker(size_t viewIndex);
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//void viewWorker(size_t viewIndex);
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};
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DEFINE_REF(Window)
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} // namespace Seele
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