Changed key and mouse button callback signatures
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@@ -351,6 +351,12 @@ void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 f
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assert(threadId == std::this_thread::get_id());
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vkCmdDrawIndexed(handle, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
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}
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void RenderCommand::drawIndexedIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) {
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assert(threadId == std::this_thread::get_id());
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vkCmdDrawIndexedIndirect(handle, buffer.cast<ShaderBuffer>()->getHandle(), offset, drawCount, stride);
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}
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void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
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assert(threadId == std::this_thread::get_id());
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if (groupX * groupY * groupZ == 0) // any dimension is 0
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