Adding Editor executable
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target_sources(Editor
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PRIVATE
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main.cpp)
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@@ -0,0 +1,40 @@
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#include "Window/WindowManager.h"
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#include "Scene/Components/PrimitiveComponent.h"
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#include "Window/SceneView.h"
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#include "Window/InspectorView.h"
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#include "Asset/AssetRegistry.h"
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using namespace Seele;
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int main()
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{
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PWindowManager windowManager = new WindowManager();
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AssetRegistry::init("C:\\Users\\Dynamitos\\TestSeeleProject");
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "SeeleEngine";
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mainWindowInfo.width = 1280;
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mainWindowInfo.height = 720;
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mainWindowInfo.bFullscreen = false;
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mainWindowInfo.numSamples = 1;
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mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
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auto window = windowManager->addWindow(mainWindowInfo);
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ViewportCreateInfo sceneViewInfo;
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sceneViewInfo.sizeX = 640;
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sceneViewInfo.sizeY = 720;
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sceneViewInfo.offsetX = 0;
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sceneViewInfo.offsetY = 0;
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PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo);
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window->addView(sceneView);
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ViewportCreateInfo inspectorViewInfo;
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inspectorViewInfo.sizeX = 640;
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inspectorViewInfo.sizeY = 720;
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inspectorViewInfo.offsetX = 640;
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inspectorViewInfo.offsetY = 0;
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PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
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window->addView(inspectorView);
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sceneView->setFocused();
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window->render();
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return 0;
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}
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