Adding Editor executable

This commit is contained in:
Dynamitos
2022-09-24 21:06:25 +02:00
parent d7566c5825
commit 05bc31a2b4
24 changed files with 42 additions and 46 deletions
+40
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#include "Window/WindowManager.h"
#include "Scene/Components/PrimitiveComponent.h"
#include "Window/SceneView.h"
#include "Window/InspectorView.h"
#include "Asset/AssetRegistry.h"
using namespace Seele;
int main()
{
PWindowManager windowManager = new WindowManager();
AssetRegistry::init("C:\\Users\\Dynamitos\\TestSeeleProject");
WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1280;
mainWindowInfo.height = 720;
mainWindowInfo.bFullscreen = false;
mainWindowInfo.numSamples = 1;
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
auto window = windowManager->addWindow(mainWindowInfo);
ViewportCreateInfo sceneViewInfo;
sceneViewInfo.sizeX = 640;
sceneViewInfo.sizeY = 720;
sceneViewInfo.offsetX = 0;
sceneViewInfo.offsetY = 0;
PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo);
window->addView(sceneView);
ViewportCreateInfo inspectorViewInfo;
inspectorViewInfo.sizeX = 640;
inspectorViewInfo.sizeY = 720;
inspectorViewInfo.offsetX = 640;
inspectorViewInfo.offsetY = 0;
PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
window->addView(inspectorView);
sceneView->setFocused();
window->render();
return 0;
}