Idk what is still missing
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@@ -792,6 +792,7 @@ void Graphics::pickPhysicalDevice() {
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.pNext = &meshShaderFeatures,
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.storageBuffer8BitAccess = true,
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.uniformAndStorageBuffer8BitAccess = true,
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.shaderBufferInt64Atomics = true,
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.shaderFloat16 = true,
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.shaderInt8 = true,
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.shaderUniformBufferArrayNonUniformIndexing = true,
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