normal compression makes shading look terrible

This commit is contained in:
Dynamitos
2025-01-29 16:29:58 +01:00
parent e5ac354527
commit 09660ab642
6 changed files with 84 additions and 80 deletions
+1 -1
View File
@@ -71,7 +71,7 @@ import MATERIAL_FILE_NAME;
*/
const float eps = 1e-5;
static const float eps = 1e-5;
[shader("closesthit")]
void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
{