normal compression makes shading look terrible
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@@ -71,7 +71,7 @@ import MATERIAL_FILE_NAME;
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*/
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const float eps = 1e-5;
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static const float eps = 1e-5;
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[shader("closesthit")]
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void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
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{
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