normal compression makes shading look terrible
This commit is contained in:
@@ -125,7 +125,10 @@ struct VertexAttributes
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{
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{
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float3 position_MS;
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float3 position_MS;
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#ifndef POS_ONLY
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#ifndef POS_ONLY
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float4 qTangent;
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//float4 qTangent;
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float3 normal_MS;
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float3 tangent_MS;
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float3 biTangent_MS;
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float3 vertexColor;
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float3 vertexColor;
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float2 texCoords[MAX_TEXCOORDS];
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float2 texCoords[MAX_TEXCOORDS];
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#endif
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#endif
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@@ -138,10 +141,10 @@ struct VertexAttributes
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FragmentParameter result;
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FragmentParameter result;
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result.position_CS = clipPos;
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result.position_CS = clipPos;
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#ifndef POS_ONLY
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#ifndef POS_ONLY
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float3x3 tbn = qTangentToMatrix(qTangent);
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//float3x3 tbn = qTangentToMatrix(qTangent);
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result.tangent_WS = normalize(mul(transformMatrix, float4(tbn[0], 0)).xyz);
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result.tangent_WS = normalize(mul(transformMatrix, float4(tangent_MS, 0)).xyz);
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result.biTangent_WS = normalize(mul(transformMatrix, float4(tbn[1], 0)).xyz);
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result.biTangent_WS = normalize(mul(transformMatrix, float4(biTangent_MS, 0)).xyz);
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result.normal_WS = normalize(mul(transformMatrix, float4(tbn[2], 0)).xyz);
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result.normal_WS = normalize(mul(transformMatrix, float4(normal_MS, 0)).xyz);
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result.vertexColor = vertexColor;
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result.vertexColor = vertexColor;
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result.position_WS = worldPos.xyz;
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result.position_WS = worldPos.xyz;
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result.texCoords0 = float4(texCoords[0], texCoords[1]);
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result.texCoords0 = float4(texCoords[0], texCoords[1]);
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@@ -14,9 +14,10 @@ struct StaticMeshVertexData
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VertexAttributes attributes;
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VertexAttributes attributes;
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attributes.position_MS = float3(positions[index * 3 + 0], positions[index * 3 + 1], positions[index * 3 + 2]);
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attributes.position_MS = float3(positions[index * 3 + 0], positions[index * 3 + 1], positions[index * 3 + 2]);
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#ifndef POS_ONLY
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#ifndef POS_ONLY
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attributes.qTangent = qTangent[index];
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//attributes.qTangent = qTangent[index];
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//attributes.tangent_MS = float3(tangents[index * 3 + 0], tangents[index * 3 + 1], tangents[index * 3 + 2]);
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attributes.normal_MS = float3(normals[index * 3 + 0], normals[index * 3 + 1], normals[index * 3 + 2]);
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//attributes.biTangent_MS = float3(biTangents[index * 3 + 0], biTangents[index * 3 + 1], biTangents[index * 3 + 2]);
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attributes.tangent_MS = float3(tangents[index * 3 + 0], tangents[index * 3 + 1], tangents[index * 3 + 2]);
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attributes.biTangent_MS = float3(biTangents[index * 3 + 0], biTangents[index * 3 + 1], biTangents[index * 3 + 2]);
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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{
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{
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attributes.texCoords[i] = float2(uint16ToFloat(texCoords[i][index * 2 + 0]), uint16ToFloat(texCoords[i][index * 2 + 1]));
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attributes.texCoords[i] = float2(uint16ToFloat(texCoords[i][index * 2 + 0]), uint16ToFloat(texCoords[i][index * 2 + 1]));
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@@ -26,9 +27,9 @@ struct StaticMeshVertexData
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return attributes;
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return attributes;
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}
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}
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StructuredBuffer<float> positions;
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StructuredBuffer<float> positions;
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StructuredBuffer<float4> qTangent;
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StructuredBuffer<float> normals;
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//StructuredBuffer<float> tangents;
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StructuredBuffer<float> tangents;
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//StructuredBuffer<float> biTangents;
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StructuredBuffer<float> biTangents;
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StructuredBuffer<uint16_t> color;
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StructuredBuffer<uint16_t> color;
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StructuredBuffer<uint16_t> texCoords[MAX_TEXCOORDS];
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StructuredBuffer<uint16_t> texCoords[MAX_TEXCOORDS];
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};
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};
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@@ -71,7 +71,7 @@ import MATERIAL_FILE_NAME;
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*/
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*/
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const float eps = 1e-5;
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static const float eps = 1e-5;
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[shader("closesthit")]
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[shader("closesthit")]
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void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
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void closestHit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
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{
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{
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@@ -535,8 +535,8 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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texCoords[i].resize(mesh->mNumVertices);
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texCoords[i].resize(mesh->mNumVertices);
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}
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}
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Array<StaticMeshVertexData::NormalType> normals(mesh->mNumVertices);
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Array<StaticMeshVertexData::NormalType> normals(mesh->mNumVertices);
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//Array<StaticMeshVertexData::TangentType> tangents(mesh->mNumVertices);
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Array<StaticMeshVertexData::TangentType> tangents(mesh->mNumVertices);
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//Array<StaticMeshVertexData::BiTangentType> biTangents(mesh->mNumVertices);
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Array<StaticMeshVertexData::BiTangentType> biTangents(mesh->mNumVertices);
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Array<StaticMeshVertexData::ColorType> colors(mesh->mNumVertices);
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Array<StaticMeshVertexData::ColorType> colors(mesh->mNumVertices);
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for (int32 i = 0; i < mesh->mNumVertices; ++i) {
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for (int32 i = 0; i < mesh->mNumVertices; ++i) {
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@@ -555,9 +555,9 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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tangent = Vector(mesh->mTangents[i].x, mesh->mTangents[i].y, mesh->mTangents[i].z);
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tangent = Vector(mesh->mTangents[i].x, mesh->mTangents[i].y, mesh->mTangents[i].z);
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biTangent = Vector(mesh->mBitangents[i].x, mesh->mBitangents[i].y, mesh->mBitangents[i].z);
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biTangent = Vector(mesh->mBitangents[i].x, mesh->mBitangents[i].y, mesh->mBitangents[i].z);
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}
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}
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normals[i] = encodeQTangent(Matrix3(tangent, biTangent, normal));
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normals[i] = normal; // encodeQTangent(Matrix3(tangent, biTangent, normal));
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//tangents[i] = tangent;
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tangents[i] = tangent;
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//biTangents[i] = biTangent;
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biTangents[i] = biTangent;
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if (mesh->HasVertexColors(0)) {
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if (mesh->HasVertexColors(0)) {
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colors[i] = StaticMeshVertexData::ColorType(mesh->mColors[0][i].r * 65535, mesh->mColors[0][i].g * 65535, mesh->mColors[0][i].b * 65535);
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colors[i] = StaticMeshVertexData::ColorType(mesh->mColors[0][i].r * 65535, mesh->mColors[0][i].g * 65535, mesh->mColors[0][i].b * 65535);
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@@ -571,8 +571,8 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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vertexData->loadTexCoords(offset, i, texCoords[i]);
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vertexData->loadTexCoords(offset, i, texCoords[i]);
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}
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}
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vertexData->loadNormals(offset, normals);
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vertexData->loadNormals(offset, normals);
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// vertexData->loadTangents(offset, tangents);
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vertexData->loadTangents(offset, tangents);
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// vertexData->loadBitangents(offset, biTangents);
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vertexData->loadBitangents(offset, biTangents);
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vertexData->loadColors(offset, colors);
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vertexData->loadColors(offset, colors);
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Array<uint32> indices(mesh->mNumFaces * 3);
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Array<uint32> indices(mesh->mNumFaces * 3);
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@@ -36,16 +36,16 @@ void StaticMeshVertexData::loadNormals(uint64 offset, const Array<NormalType>& d
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dirty = true;
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dirty = true;
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}
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}
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//void StaticMeshVertexData::loadTangents(uint64 offset, const Array<TangentType>& data) {
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void StaticMeshVertexData::loadTangents(uint64 offset, const Array<TangentType>& data) {
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// assert(offset + data.size() <= head);
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assert(offset + data.size() <= head);
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// std::memcpy(tanData.data() + offset, data.data(), data.size() * sizeof(TangentType));
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std::memcpy(tanData.data() + offset, data.data(), data.size() * sizeof(TangentType));
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// dirty = true;
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dirty = true;
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//}
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}
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//void StaticMeshVertexData::loadBitangents(uint64 offset, const Array<BiTangentType>& data) {
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void StaticMeshVertexData::loadBitangents(uint64 offset, const Array<BiTangentType>& data) {
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// assert(offset + data.size() <= head);
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assert(offset + data.size() <= head);
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// std::memcpy(bitData.data() + offset, data.data(), data.size() * sizeof(BiTangentType));
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std::memcpy(bitData.data() + offset, data.data(), data.size() * sizeof(BiTangentType));
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// dirty = true;
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dirty = true;
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//}
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}
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void StaticMeshVertexData::loadColors(uint64 offset, const Array<ColorType>& data) {
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void StaticMeshVertexData::loadColors(uint64 offset, const Array<ColorType>& data) {
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assert(offset + data.size() <= head);
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assert(offset + data.size() <= head);
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@@ -68,18 +68,18 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
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}
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}
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Array<PositionType> pos(numVertices);
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Array<PositionType> pos(numVertices);
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Array<NormalType> nor(numVertices);
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Array<NormalType> nor(numVertices);
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//Array<TangentType> tan(numVertices);
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Array<TangentType> tan(numVertices);
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//Array<BiTangentType> bit(numVertices);
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Array<BiTangentType> bit(numVertices);
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Array<ColorType> col(numVertices);
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Array<ColorType> col(numVertices);
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std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(PositionType));
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std::memcpy(pos.data(), posData.data() + offset, numVertices * sizeof(PositionType));
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std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(NormalType));
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std::memcpy(nor.data(), norData.data() + offset, numVertices * sizeof(NormalType));
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//std::memcpy(tan.data(), tanData.data() + offset, numVertices * sizeof(TangentType));
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std::memcpy(tan.data(), tanData.data() + offset, numVertices * sizeof(TangentType));
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//std::memcpy(bit.data(), bitData.data() + offset, numVertices * sizeof(BiTangentType));
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std::memcpy(bit.data(), bitData.data() + offset, numVertices * sizeof(BiTangentType));
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std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(ColorType));
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std::memcpy(col.data(), colData.data() + offset, numVertices * sizeof(ColorType));
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Serialization::save(buffer, pos);
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Serialization::save(buffer, pos);
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Serialization::save(buffer, nor);
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Serialization::save(buffer, nor);
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//Serialization::save(buffer, tan);
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Serialization::save(buffer, tan);
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//Serialization::save(buffer, bit);
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Serialization::save(buffer, bit);
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Serialization::save(buffer, col);
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Serialization::save(buffer, col);
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}
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}
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@@ -98,23 +98,23 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
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}
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}
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Array<PositionType> pos;
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Array<PositionType> pos;
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Array<NormalType> nor;
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Array<NormalType> nor;
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//Array<TangentType> tan;
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Array<TangentType> tan;
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//Array<BiTangentType> bit;
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Array<BiTangentType> bit;
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Array<ColorType> col;
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Array<ColorType> col;
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Serialization::load(buffer, pos);
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Serialization::load(buffer, pos);
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Serialization::load(buffer, nor);
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Serialization::load(buffer, nor);
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//Serialization::load(buffer, tan);
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Serialization::load(buffer, tan);
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//Serialization::load(buffer, bit);
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Serialization::load(buffer, bit);
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Serialization::load(buffer, col);
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Serialization::load(buffer, col);
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loadPositions(offset, pos);
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loadPositions(offset, pos);
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loadNormals(offset, nor);
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loadNormals(offset, nor);
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//loadTangents(offset, tan);
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loadTangents(offset, tan);
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//loadBitangents(offset, bit);
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loadBitangents(offset, bit);
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loadColors(offset, col);
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loadColors(offset, col);
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result += pos.size() * sizeof(PositionType);
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result += pos.size() * sizeof(PositionType);
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result += nor.size() * sizeof(NormalType);
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result += nor.size() * sizeof(NormalType);
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//result += tan.size() * sizeof(TangentType);
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result += tan.size() * sizeof(TangentType);
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//result += bit.size() * sizeof(BiTangentType);
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result += bit.size() * sizeof(BiTangentType);
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result += col.size() * sizeof(ColorType);
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result += col.size() * sizeof(ColorType);
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return result;
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return result;
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}
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}
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@@ -134,17 +134,17 @@ void StaticMeshVertexData::init(Gfx::PGraphics _graphics) {
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.binding = 2,
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.binding = 2,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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});
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//descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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// .binding = 3,
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// .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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//});
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//descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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// .binding = 4,
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// .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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//});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 3,
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.binding = 3,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 4,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 5,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = MAX_TEXCOORDS,
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.descriptorCount = MAX_TEXCOORDS,
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});
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});
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descriptorLayout->create();
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descriptorLayout->create();
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@@ -176,8 +176,8 @@ Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet() { return descriptor
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void StaticMeshVertexData::resizeBuffers() {
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void StaticMeshVertexData::resizeBuffers() {
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posData.resize(verticesAllocated);
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posData.resize(verticesAllocated);
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norData.resize(verticesAllocated);
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norData.resize(verticesAllocated);
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// tanData.resize(verticesAllocated);
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tanData.resize(verticesAllocated);
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// bitData.resize(verticesAllocated);
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bitData.resize(verticesAllocated);
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colData.resize(verticesAllocated);
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colData.resize(verticesAllocated);
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texData[i].resize(verticesAllocated);
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texData[i].resize(verticesAllocated);
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@@ -202,22 +202,22 @@ void StaticMeshVertexData::updateBuffers() {
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},
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},
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.name = "Normals",
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.name = "Normals",
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});
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});
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//tangents = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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tangents = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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// .sourceData =
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.sourceData =
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// {
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{
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// .size = verticesAllocated * sizeof(TangentType),
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.size = verticesAllocated * sizeof(TangentType),
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// .data = (uint8*)tanData.data(),
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.data = (uint8*)tanData.data(),
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// },
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},
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// .name = "Tangents",
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.name = "Tangents",
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//});
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});
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//biTangents = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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biTangents = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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// .sourceData =
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.sourceData =
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// {
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{
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// .size = verticesAllocated * sizeof(BiTangentType),
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.size = verticesAllocated * sizeof(BiTangentType),
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// .data = (uint8*)bitData.data(),
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.data = (uint8*)bitData.data(),
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// },
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},
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// .name = "BiTangents",
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.name = "BiTangents",
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//});
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});
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colors = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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colors = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData =
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.sourceData =
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{
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{
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@@ -240,11 +240,11 @@ void StaticMeshVertexData::updateBuffers() {
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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descriptorSet->updateBuffer(0, 0, positions);
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descriptorSet->updateBuffer(0, 0, positions);
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descriptorSet->updateBuffer(1, 0, normals);
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descriptorSet->updateBuffer(1, 0, normals);
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// descriptorSet->updateBuffer(2, 0, tangents);
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descriptorSet->updateBuffer(2, 0, tangents);
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// descriptorSet->updateBuffer(3, 0, biTangents);
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descriptorSet->updateBuffer(3, 0, biTangents);
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descriptorSet->updateBuffer(2, 0, colors);
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descriptorSet->updateBuffer(4, 0, colors);
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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descriptorSet->updateBuffer(3, i, texCoords[i]);
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descriptorSet->updateBuffer(5, i, texCoords[i]);
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}
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}
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descriptorSet->writeChanges();
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descriptorSet->writeChanges();
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}
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}
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@@ -10,9 +10,9 @@ namespace Seele {
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class StaticMeshVertexData : public VertexData {
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class StaticMeshVertexData : public VertexData {
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public:
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public:
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using PositionType = Vector;
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using PositionType = Vector;
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using NormalType = Vector4;
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using NormalType = Vector;
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//using TangentType = Vector;
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using TangentType = Vector;
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//using BiTangentType = Vector;
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using BiTangentType = Vector;
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using TexCoordType = U16Vector2;
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using TexCoordType = U16Vector2;
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using ColorType = U16Vector;
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using ColorType = U16Vector;
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@@ -22,8 +22,8 @@ class StaticMeshVertexData : public VertexData {
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void loadPositions(uint64 offset, const Array<PositionType>& data);
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void loadPositions(uint64 offset, const Array<PositionType>& data);
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void loadTexCoords(uint64 offset, uint64 index, const Array<TexCoordType>& data);
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void loadTexCoords(uint64 offset, uint64 index, const Array<TexCoordType>& data);
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void loadNormals(uint64 offset, const Array<NormalType>& data);
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void loadNormals(uint64 offset, const Array<NormalType>& data);
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//void loadTangents(uint64 offset, const Array<TangentType>& data);
|
void loadTangents(uint64 offset, const Array<TangentType>& data);
|
||||||
//void loadBitangents(uint64 offset, const Array<BiTangentType>& data);
|
void loadBitangents(uint64 offset, const Array<BiTangentType>& data);
|
||||||
void loadColors(uint64 offset, const Array<ColorType>& data);
|
void loadColors(uint64 offset, const Array<ColorType>& data);
|
||||||
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
|
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
|
||||||
virtual uint64 deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
|
virtual uint64 deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
|
||||||
@@ -49,8 +49,8 @@ class StaticMeshVertexData : public VertexData {
|
|||||||
Array<PositionType> posData;
|
Array<PositionType> posData;
|
||||||
Array<TexCoordType> texData[MAX_TEXCOORDS];
|
Array<TexCoordType> texData[MAX_TEXCOORDS];
|
||||||
Array<NormalType> norData;
|
Array<NormalType> norData;
|
||||||
// Array<TangentType> tanData;
|
Array<TangentType> tanData;
|
||||||
// Array<BiTangentType> bitData;
|
Array<BiTangentType> bitData;
|
||||||
Array<ColorType> colData;
|
Array<ColorType> colData;
|
||||||
Gfx::ODescriptorLayout descriptorLayout;
|
Gfx::ODescriptorLayout descriptorLayout;
|
||||||
Gfx::PDescriptorSet descriptorSet;
|
Gfx::PDescriptorSet descriptorSet;
|
||||||
|
|||||||
Reference in New Issue
Block a user