Fixing Depth culling out of bounds errors
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@@ -0,0 +1,19 @@
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struct DepthDebugData
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{
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uint mipLevel;
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uint mipOffset;
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int2 mipDimensions;
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int2 screenCornerMin;
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int2 screenCornerMax;
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int2 origScreenMin;
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int2 origScreenMax;
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};
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struct DepthData
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{
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//uint bufferLength;
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Texture2D<float> texture;
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RWStructuredBuffer<float> buffer;
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//globallycoherent RWStructuredBuffer<uint> debugHead;
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//globallycoherent RWStructuredBuffer<DepthDebugData> debugData;
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};
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