Fixing Depth culling out of bounds errors
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@@ -1,10 +1,6 @@
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import Common;
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import DepthCommon;
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struct DepthData
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{
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Texture2D<float> texture;
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RWStructuredBuffer<float> buffer;
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}
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ParameterBlock<DepthData> pDepthAttachment;
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struct MipParam
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