Fixing Depth culling out of bounds errors
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@@ -472,7 +472,7 @@ void BasePass::createRenderPass() {
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oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
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tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
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waterRenderer->setViewport(viewport, renderPass);
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//waterRenderer->setViewport(viewport, renderPass);
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// Debug rendering
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{
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