Fixing Depth culling out of bounds errors
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@@ -774,6 +774,7 @@ void Graphics::pickPhysicalDevice() {
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.pNext = &features11,
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.features =
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{
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//.robustBufferAccess = true,
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.geometryShader = true,
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.fillModeNonSolid = true,
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.wideLines = true,
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