Fixing Depth culling out of bounds errors

This commit is contained in:
Dynamitos
2024-08-29 11:23:55 +02:00
parent 6eb114e892
commit 0be1a3cbde
9 changed files with 136 additions and 44 deletions
+1
View File
@@ -774,6 +774,7 @@ void Graphics::pickPhysicalDevice() {
.pNext = &features11,
.features =
{
//.robustBufferAccess = true,
.geometryShader = true,
.fillModeNonSolid = true,
.wideLines = true,