Adding basic depth prepass

This commit is contained in:
Dynamitos
2021-05-06 17:02:10 +02:00
parent 4a078bd24c
commit 0cf13bcff5
52 changed files with 880 additions and 155 deletions
+2 -2
View File
@@ -8,7 +8,7 @@ struct ViewParameter
float4x4 projectionMatrix;
float4 cameraPos_WS;
}
layout(set = 1, binding = 0, std430)
layout(set = INDEX_VIEW_PARAMS, binding = 0, std430)
ConstantBuffer<ViewParameter> gViewParams;
struct ScreenToViewParams
@@ -16,7 +16,7 @@ struct ScreenToViewParams
float4x4 inverseProjection;
float2 screenDimensions;
}
layout(set = 1, binding = 1, std430)
layout(set = INDEX_VIEW_PARAMS, binding = 1, std430)
ConstantBuffer<ScreenToViewParams> gScreenToViewParams;
// Convert clip space coordinates to view space