Adding basic depth prepass
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@@ -5,5 +5,5 @@ struct PrimitiveSceneData
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float4 actorLocation;
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};
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layout(set = 3, binding = 0, std430)
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layout(set = INDEX_SCENE_DATA, binding = 0, std430)
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ConstantBuffer<PrimitiveSceneData> gSceneData;
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