Adding basic depth prepass

This commit is contained in:
Dynamitos
2021-05-06 17:02:10 +02:00
parent 4a078bd24c
commit 0cf13bcff5
52 changed files with 880 additions and 155 deletions
+1 -1
View File
@@ -5,5 +5,5 @@ struct PrimitiveSceneData
float4 actorLocation;
};
layout(set = 3, binding = 0, std430)
layout(set = INDEX_SCENE_DATA, binding = 0, std430)
ConstantBuffer<PrimitiveSceneData> gSceneData;