Adding basic depth prepass
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@@ -164,6 +164,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMesh
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{
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//TODO: use bitangent to calculate sign for 4th coordinate of tangentstream
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data.tangentBasisComponents[1] = createVertexStream(mesh->mNumVertices, mesh->mTangents, graphics);
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data.tangentBasisComponents[2] = createVertexStream(mesh->mNumVertices, mesh->mBitangents, graphics);
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}
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if(mesh->HasVertexColors(0))
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{
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