Adding basic depth prepass
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@@ -48,9 +48,10 @@ public:
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virtual PGeometryShader createGeometryShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
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virtual PGraphicsPipeline createGraphicsPipeline(const GraphicsPipelineCreateInfo& createInfo) = 0;
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virtual PComputePipeline createComputePipeline(const ComputePipelineCreateInfo& createInfo) = 0;
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virtual PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) = 0;
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virtual PDescriptorLayout createDescriptorLayout() = 0;
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virtual PDescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
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virtual PPipelineLayout createPipelineLayout() = 0;
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PVertexBuffer getNullVertexBuffer();
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