Adding basic depth prepass
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@@ -4,5 +4,11 @@ target_sources(SeeleEngine
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BasePass.cpp
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DepthPrepass.h
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DepthPrepass.cpp
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LightCullingPass.h
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LightCullingPass.cpp
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MeshProcessor.h
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MeshProcessor.cpp)
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MeshProcessor.cpp
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RenderGraph.h
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RenderGraph.cpp
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RenderPass.h
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RenderPass.cpp)
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