Adding basic depth prepass

This commit is contained in:
Dynamitos
2021-05-06 17:02:10 +02:00
parent 4a078bd24c
commit 0cf13bcff5
52 changed files with 880 additions and 155 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ enum { MAX_TEXCOORDS = 4 };
struct StaticMeshDataType
{
VertexStreamComponent positionStream;
VertexStreamComponent tangentBasisComponents[2];
VertexStreamComponent tangentBasisComponents[3];
//Dont forget these are 4 component vectors
Array<VertexStreamComponent> textureCoordinates;