Adding basic depth prepass

This commit is contained in:
Dynamitos
2021-05-06 17:02:10 +02:00
parent 4a078bd24c
commit 0cf13bcff5
52 changed files with 880 additions and 155 deletions
+2 -1
View File
@@ -60,9 +60,10 @@ public:
virtual Gfx::PGeometryShader createGeometryShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const GraphicsPipelineCreateInfo& createInfo) override;
virtual Gfx::PComputePipeline createComputePipeline(const ComputePipelineCreateInfo& createInfo) override;
virtual Gfx::PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) override;
virtual Gfx::PDescriptorLayout createDescriptorLayout() override;
virtual Gfx::PDescriptorLayout createDescriptorLayout(const std::string& name = "") override;
virtual Gfx::PPipelineLayout createPipelineLayout() override;
protected: