Adding basic depth prepass
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@@ -60,9 +60,10 @@ public:
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virtual Gfx::PGeometryShader createGeometryShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::PFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::PGraphicsPipeline createGraphicsPipeline(const GraphicsPipelineCreateInfo& createInfo) override;
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virtual Gfx::PComputePipeline createComputePipeline(const ComputePipelineCreateInfo& createInfo) override;
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virtual Gfx::PSamplerState createSamplerState(const SamplerCreateInfo& createInfo) override;
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virtual Gfx::PDescriptorLayout createDescriptorLayout() override;
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virtual Gfx::PDescriptorLayout createDescriptorLayout(const std::string& name = "") override;
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virtual Gfx::PPipelineLayout createPipelineLayout() override;
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protected:
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