Adding basic depth prepass
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@@ -319,7 +319,7 @@ public:
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virtual ~Window();
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virtual void beginFrame() override;
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virtual void endFrame() override;
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virtual Gfx::PTexture2D getBackBuffer() override;
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virtual Gfx::PTexture2D getBackBuffer() const override;
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virtual void onWindowCloseEvent() override;
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virtual void setKeyCallback(std::function<void(KeyCode, InputAction, KeyModifier)> callback) override;
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virtual void setMouseMoveCallback(std::function<void(double, double)> callback) override;
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