Adding basic depth prepass
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@@ -19,5 +19,17 @@ private:
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VkPipeline pipeline;
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};
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DEFINE_REF(GraphicsPipeline)
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class ComputePipeline : public Gfx::ComputePipeline
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{
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public:
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ComputePipeline(PGraphics graphics, VkPipeline handle, PPipelineLayout pipelineLayout, const ComputePipelineCreateInfo& createInfo);
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virtual ~ComputePipeline();
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void bind(VkCommandBuffer handle);
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VkPipelineLayout getLayout() const;
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private:
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PGraphics graphics;
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VkPipeline pipeline;
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};
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DEFINE_REF(ComputePipeline)
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} // namespace Vulkan
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} // namespace Seele
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