Adding basic depth prepass
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@@ -11,6 +11,7 @@ public:
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PipelineCache(PGraphics graphics, const std::string& cacheFilePath);
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~PipelineCache();
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PGraphicsPipeline createPipeline(const GraphicsPipelineCreateInfo& createInfo);
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PComputePipeline createPipeline(const ComputePipelineCreateInfo& createInfo);
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private:
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VkPipelineCache cache;
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PGraphics graphics;
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