Adding basic depth prepass

This commit is contained in:
Dynamitos
2021-05-06 17:02:10 +02:00
parent 4a078bd24c
commit 0cf13bcff5
52 changed files with 880 additions and 155 deletions
+16 -2
View File
@@ -1,16 +1,30 @@
#pragma once
#include "Containers/Array.h"
#include "Containers/List.h"
#include <semaphore>
namespace Seele
{
DECLARE_REF(Component);
DECLARE_REF(Actor);
class SceneUpdater
{
public:
SceneUpdater();
~SceneUpdater();
void registerComponentUpdate(PComponent component);
void registerActorUpdate(PActor actor);
void runUpdates(float delta);
private:
Array<std::thread> workers;
List<std::function<void(float)> pendingUpdates;
std::mutex pendingUpdatesLock;
std::counting_semaphore<> pendingUpdatesSem;
List<std::function<void(float)>> pendingUpdates;
List<std::function<void(float)>> updatesRan;
void work();
float frameDelta;
std::atomic_bool running;
std::mutex frameFinishedLock;
std::condition_variable frameFinishedCV;
};
DEFINE_REF(SceneUpdater)
} // namespace Seele