Adding basic depth prepass
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@@ -2,6 +2,7 @@
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#include "Scene/Scene.h"
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#include "Material/Material.h"
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#include "Asset/AssetRegistry.h"
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#include "Graphics/RenderPass/RenderGraph.h"
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using namespace Seele;
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@@ -9,7 +10,10 @@ SceneRenderPath::SceneRenderPath(PScene scene, Gfx::PGraphics graphics, Gfx::PVi
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: RenderPath(graphics, target)
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, scene(scene)
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{
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basePass = new BasePass(scene, graphics, target, source);
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renderGraph = new RenderGraph();
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depthPrepass = new DepthPrepass(renderGraph, scene, graphics, target, source);
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basePass = new BasePass(renderGraph, scene, graphics, target, source);
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renderGraph->setup();
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}
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SceneRenderPath::~SceneRenderPath()
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@@ -28,15 +32,15 @@ void SceneRenderPath::init()
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void SceneRenderPath::beginFrame()
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{
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basePass->beginFrame();
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depthPrepass->beginFrame();
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}
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void SceneRenderPath::render()
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{
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basePass->render();
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depthPrepass->render();
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}
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void SceneRenderPath::endFrame()
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{
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basePass->endFrame();
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depthPrepass->endFrame();
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}
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@@ -1,6 +1,7 @@
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#pragma once
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#include "RenderPath.h"
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#include "Graphics/RenderPass/BasePass.h"
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#include "Graphics/RenderPass/DepthPrepass.h"
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namespace Seele
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{
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@@ -19,6 +20,9 @@ public:
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protected:
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PScene scene;
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UPBasePass basePass;
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PRenderGraph renderGraph;
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PDepthPrepass depthPrepass;
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PBasePass basePass;
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};
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} // namespace Seele
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