Adding basic depth prepass
This commit is contained in:
+8
-2
@@ -27,10 +27,16 @@ int main()
|
||||
window->addView(sceneView);
|
||||
sceneView->setFocused();
|
||||
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
|
||||
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Arissa\\Arissa.fbx");
|
||||
PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Arissa"));
|
||||
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
|
||||
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
|
||||
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.obj");
|
||||
PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
|
||||
plane->setWorldScale(Vector(100, 100, 100));
|
||||
plane->addWorldTranslation(Vector(0, -10, 0));
|
||||
PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Ely"));
|
||||
arissa->addWorldTranslation(Vector(0, 0, 100));
|
||||
arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f));
|
||||
sceneView->getScene()->addPrimitiveComponent(plane);
|
||||
sceneView->getScene()->addPrimitiveComponent(arissa);
|
||||
core.renderLoop();
|
||||
core.shutdown();
|
||||
|
||||
Reference in New Issue
Block a user