Implemented basic game dll interaction

This commit is contained in:
Dynamitos
2023-01-29 18:58:59 +01:00
parent 2208ab438a
commit 0dce84459e
72 changed files with 1297 additions and 350 deletions
+59
View File
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#pragma once
#include "Window/View.h"
#include "Scene/Scene.h"
#include "Graphics/RenderPass/DepthPrepass.h"
#include "Graphics/RenderPass/LightCullingPass.h"
#include "Graphics/RenderPass/BasePass.h"
#include "Graphics/RenderPass/DebugPass.h"
#include "Graphics/RenderPass/SkyboxRenderPass.h"
#include "Platform/Windows/GameInterface.h" // TODO
namespace Seele
{
class GameView : public View
{
public:
GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo);
virtual ~GameView();
virtual void beginUpdate() override;
virtual void update() override;
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual void render() override;
private:
GameInterface gameInterface;
RenderGraph<
DepthPrepass,
LightCullingPass,
BasePass,
#ifdef EDITOR
DebugPass,
#endif
SkyboxRenderPass
> renderGraph;
DepthPrepassData depthPrepassData;
LightCullingPassData lightCullingData;
BasePassData basePassData;
SkyboxPassData skyboxData;
#ifdef EDITOR
DebugPassData debugPassData;
#endif
PScene scene;
PSystemGraph systemGraph;
dp::thread_pool<> threadPool;
float updateTime = 0;
#ifdef EDITOR
bool showDebug = true;
#endif
virtual void keyCallback(Seele::KeyCode code, Seele::InputAction action, Seele::KeyModifier modifier) override;
virtual void mouseMoveCallback(double xPos, double yPos) override;
virtual void mouseButtonCallback(Seele::MouseButton button, Seele::InputAction action, Seele::KeyModifier modifier) override;
virtual void scrollCallback(double xOffset, double yOffset) override;
virtual void fileCallback(int count, const char** paths) override;
};
DEFINE_REF(GameView)
} // namespace Seele