Implemented basic game dll interaction
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+12
-5
@@ -1,15 +1,20 @@
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#include "Window/WindowManager.h"
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#include "Window/SceneView.h"
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#include "Window/GameView.h"
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#include "Window/InspectorView.h"
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#include "Asset/AssetRegistry.h"
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#include "Graphics/Vulkan/VulkanGraphics.h"
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using namespace Seele;
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using namespace Seele::Editor;
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int main()
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{
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Gfx::PGraphics graphics = new Vulkan::Graphics();
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GraphicsInitializer initializer;
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graphics->init(initializer);
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PWindowManager windowManager = new WindowManager();
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AssetRegistry::init("C:\\Users\\Dynamitos\\TestSeeleProject");
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AssetRegistry::init(std::string("C:\\Users\\Dynamitos\\TrackClear"), graphics);
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "SeeleEngine";
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mainWindowInfo.width = 1280;
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@@ -17,24 +22,26 @@ int main()
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mainWindowInfo.bFullscreen = false;
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mainWindowInfo.numSamples = 1;
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mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
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auto window = windowManager->addWindow(mainWindowInfo);
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auto window = windowManager->addWindow(graphics, mainWindowInfo);
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ViewportCreateInfo sceneViewInfo;
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sceneViewInfo.dimensions.size.x = 1280;
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sceneViewInfo.dimensions.size.y = 720;
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sceneViewInfo.dimensions.offset.x = 0;
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sceneViewInfo.dimensions.offset.y = 0;
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PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo);
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window->addView(sceneView);
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PGameView sceneView = new GameView(graphics, window, sceneViewInfo);
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ViewportCreateInfo inspectorViewInfo;
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inspectorViewInfo.dimensions.size.x = 640;
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inspectorViewInfo.dimensions.size.y = 720;
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inspectorViewInfo.dimensions.offset.x = 640;
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inspectorViewInfo.dimensions.offset.y = 0;
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PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
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PInspectorView inspectorView = new InspectorView(graphics, window, inspectorViewInfo);
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//window->addView(inspectorView);
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sceneView->setFocused();
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window->render();
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//export game
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std::string outputPath = "C:\\Users\\Dynamitos\\TrackClearGame";
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return 0;
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}
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