Implemented basic game dll interaction

This commit is contained in:
Dynamitos
2023-01-29 18:58:59 +01:00
parent 2208ab438a
commit 0dce84459e
72 changed files with 1297 additions and 350 deletions
+12 -5
View File
@@ -1,15 +1,20 @@
#include "Window/WindowManager.h"
#include "Window/SceneView.h"
#include "Window/GameView.h"
#include "Window/InspectorView.h"
#include "Asset/AssetRegistry.h"
#include "Graphics/Vulkan/VulkanGraphics.h"
using namespace Seele;
using namespace Seele::Editor;
int main()
{
Gfx::PGraphics graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
PWindowManager windowManager = new WindowManager();
AssetRegistry::init("C:\\Users\\Dynamitos\\TestSeeleProject");
AssetRegistry::init(std::string("C:\\Users\\Dynamitos\\TrackClear"), graphics);
WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1280;
@@ -17,24 +22,26 @@ int main()
mainWindowInfo.bFullscreen = false;
mainWindowInfo.numSamples = 1;
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
auto window = windowManager->addWindow(mainWindowInfo);
auto window = windowManager->addWindow(graphics, mainWindowInfo);
ViewportCreateInfo sceneViewInfo;
sceneViewInfo.dimensions.size.x = 1280;
sceneViewInfo.dimensions.size.y = 720;
sceneViewInfo.dimensions.offset.x = 0;
sceneViewInfo.dimensions.offset.y = 0;
PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo);
window->addView(sceneView);
PGameView sceneView = new GameView(graphics, window, sceneViewInfo);
ViewportCreateInfo inspectorViewInfo;
inspectorViewInfo.dimensions.size.x = 640;
inspectorViewInfo.dimensions.size.y = 720;
inspectorViewInfo.dimensions.offset.x = 640;
inspectorViewInfo.dimensions.offset.y = 0;
PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
PInspectorView inspectorView = new InspectorView(graphics, window, inspectorViewInfo);
//window->addView(inspectorView);
sceneView->setFocused();
window->render();
//export game
std::string outputPath = "C:\\Users\\Dynamitos\\TrackClearGame";
return 0;
}