Implemented basic game dll interaction
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@@ -3,6 +3,7 @@
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namespace Seele
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{
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DECLARE_NAME_REF(Gfx, Graphics)
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class Asset
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{
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public:
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@@ -17,8 +18,8 @@ public:
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Asset(const std::filesystem::path& path);
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virtual ~Asset();
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virtual void save() = 0;
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virtual void load() = 0;
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virtual void save(Gfx::PGraphics graphics) = 0;
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virtual void load(Gfx::PGraphics graphics) = 0;
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// returns the name of the file, without extension
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std::string getFileName() const;
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