Implemented basic game dll interaction
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@@ -11,8 +11,8 @@ public:
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FontAsset(const std::string& directory, const std::string& name);
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FontAsset(const std::filesystem::path& fullPath);
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virtual ~FontAsset();
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virtual void save() override;
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virtual void load() override;
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virtual void save(Gfx::PGraphics graphics) override;
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virtual void load(Gfx::PGraphics graphics) override;
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struct Glyph
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{
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@@ -24,6 +24,7 @@ public:
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const std::map<uint32, Glyph> getGlyphData() const { return glyphs; }
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private:
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std::map<uint32, Glyph> glyphs;
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friend class FontLoader;
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};
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DECLARE_REF(FontAsset)
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} // namespace Seele
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