Implemented basic game dll interaction

This commit is contained in:
Dynamitos
2023-01-29 18:58:59 +01:00
parent 2208ab438a
commit 0dce84459e
72 changed files with 1297 additions and 350 deletions
+46 -1
View File
@@ -2,6 +2,9 @@
#include "Graphics/Graphics.h"
#include "FontAsset.h"
#include "AssetRegistry.h"
#include "Graphics/GraphicsResources.h"
#include <ft2build.h>
#include FT_FREETYPE_H
using namespace Seele;
@@ -27,7 +30,49 @@ void FontLoader::importAsset(const std::filesystem::path& filePath, const std::s
import(filePath, asset);
}
// in case of the space character there is no bitmap
// so we create a single pixel empty texture
uint8 transparentPixel = 0;
void FontLoader::import(std::filesystem::path path, PFontAsset asset)
{
asset->load();
FT_Library ft;
FT_Error error = FT_Init_FreeType(&ft);
assert(!error);
FT_Face face;
error = FT_New_Face(ft, asset->getFullPath().c_str(), 0, &face);
assert(!error);
FT_Set_Pixel_Sizes(face, 0, 48);
for(uint32 c = 0; c < 256; ++c)
{
if(FT_Load_Char(face, c, FT_LOAD_RENDER))
{
std::cout << "error loading " << (char)c << std::endl;
continue;
}
FontAsset::Glyph& glyph = asset->glyphs[c];
glyph.size = IVector2(face->glyph->bitmap.width, face->glyph->bitmap.rows);
glyph.bearing = IVector2(face->glyph->bitmap_left, face->glyph->bitmap_top);
glyph.advance = face->glyph->advance.x;
TextureCreateInfo imageData;
imageData.format = Gfx::SE_FORMAT_R8_UINT;
imageData.width = face->glyph->bitmap.width;
imageData.height = face->glyph->bitmap.rows;
imageData.resourceData.data = face->glyph->bitmap.buffer;
imageData.resourceData.size = imageData.width * imageData.height;
if(imageData.width == 0 || imageData.width == 0)
{
glyph.size.x = 1;
glyph.size.y = 1;
glyph.bearing.x = 0;
glyph.bearing.y = 0;
imageData.width = 1;
imageData.height = 1;
imageData.resourceData.size = sizeof(uint8);
imageData.resourceData.data = &transparentPixel;
}
glyph.texture = graphics->createTexture2D(imageData);
}
FT_Done_Face(face);
FT_Done_FreeType(ft);
asset->setStatus(Asset::Status::Ready);
}