Implemented basic game dll interaction
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@@ -11,10 +11,8 @@ public:
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MaterialAsset(const std::string &directory, const std::string &name);
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MaterialAsset(const std::filesystem::path &fullPath);
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virtual ~MaterialAsset();
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virtual void beginFrame();
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virtual void endFrame();
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virtual void save() override;
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virtual void load() override;
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virtual void save(Gfx::PGraphics graphics) override;
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virtual void load(Gfx::PGraphics graphics) override;
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PMaterial getMaterial() const { return material; }
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private:
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PMaterial material;
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