Implemented basic game dll interaction
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@@ -38,7 +38,7 @@ void MaterialLoader::import(std::filesystem::path name, PMaterialAsset asset)
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json j;
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stream >> j;
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std::string materialName = j["name"].get<std::string>() + "Material";
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Gfx::PDescriptorLayout layout = WindowManager::getGraphics()->createDescriptorLayout(materialName + "Layout");
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Gfx::PDescriptorLayout layout = graphics->createDescriptorLayout(materialName + "Layout");
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//Shader file needs to conform to the slang standard, which prohibits _
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materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());
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materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'), materialName.end());
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@@ -111,7 +111,7 @@ void MaterialLoader::import(std::filesystem::path name, PMaterialAsset asset)
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{
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PSamplerParameter p = new SamplerParameter(param.key(), 0, bindingCounter);
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layout->addDescriptorBinding(bindingCounter++, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
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p->data = WindowManager::getGraphics()->createSamplerState({});
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p->data = graphics->createSamplerState({});
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parameters.add(p);
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}
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else
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@@ -128,6 +128,7 @@ void MaterialLoader::import(std::filesystem::path name, PMaterialAsset asset)
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codeStream.close();
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layout->create();
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asset->material = new Material(
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graphics,
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std::move(parameters),
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std::move(layout),
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uniformDataSize,
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