Implemented basic game dll interaction

This commit is contained in:
Dynamitos
2023-01-29 18:58:59 +01:00
parent 2208ab438a
commit 0dce84459e
72 changed files with 1297 additions and 350 deletions
+64 -19
View File
@@ -15,7 +15,7 @@ TextureLoader::TextureLoader(Gfx::PGraphics graphics)
: graphics(graphics)
{
placeholderAsset = new TextureAsset(std::filesystem::absolute("./textures/placeholder.ktx"));
placeholderAsset->load();
placeholderAsset->load(graphics);
AssetRegistry::get().assetRoot.textures[""] = placeholderAsset;
}
@@ -41,35 +41,80 @@ PTextureAsset TextureLoader::getPlaceholderTexture()
void TextureLoader::import(std::filesystem::path path, PTextureAsset textureAsset)
{
int x, y, n;
unsigned char* data = stbi_load(path.string().c_str(), &x, &y, &n, 4);
int totalWidth, totalHeight, n;
unsigned char* data = stbi_load(path.string().c_str(), &totalWidth, &totalHeight, &n, 4);
ktxTexture2* kTexture;
ktxTextureCreateInfo createInfo;
createInfo.vkFormat = VK_FORMAT_R8G8B8A8_SRGB;
createInfo.baseWidth = x;
createInfo.baseHeight = y;
createInfo.baseDepth = 1;
createInfo.numDimensions = 1 + (y > 1);
createInfo.numLevels = 1;
createInfo.numLayers = 1;
createInfo.numFaces = 1;
createInfo.isArray = false;
createInfo.generateMipmaps = true;
if (totalWidth / 4 == totalHeight / 3)
{
uint32 faceWidth = totalWidth / 4;
uint32 faceHeight = totalHeight / 3;
// Cube map
createInfo.vkFormat = VK_FORMAT_R8G8B8A8_SRGB;
createInfo.baseWidth = totalWidth / 4;
createInfo.baseHeight = totalHeight / 3;
createInfo.baseDepth = 1;
createInfo.numFaces = 6;
createInfo.numDimensions = 3;
createInfo.numLevels = 1;
createInfo.numLayers = 1;
createInfo.isArray = false;
createInfo.generateMipmaps = true;
ktxTexture2_Create(&createInfo,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&kTexture);
ktxTexture2_Create(&createInfo,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&kTexture);
ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
0, 0, 0, data, x * y * 4 * sizeof(unsigned char));
auto loadCubeFace = [kTexture, faceWidth, totalWidth, data](int xPos, int yPos, int faceName)
{
std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
for (int y = 0; y < faceWidth; ++y)
{
for (int x = 0; x < faceWidth; ++x)
{
int imgX = x + (xPos * faceWidth);
int imgY = y + (yPos * faceWidth);
std::memcpy(&vec[(x + (faceWidth * y)) * 4], &data[(imgX + (totalWidth * imgY)) * 4], 4);
}
}
ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
0, 0, faceName, vec.data(), vec.size());
};
loadCubeFace(1, 0, 0);
loadCubeFace(0, 1, 1);
loadCubeFace(1, 1, 2);
loadCubeFace(2, 1, 3);
loadCubeFace(3, 1, 4);
loadCubeFace(1, 2, 5);
}
else
{
createInfo.vkFormat = VK_FORMAT_R8G8B8A8_SRGB;
createInfo.baseWidth = totalWidth;
createInfo.baseHeight = totalHeight;
createInfo.baseDepth = 1;
createInfo.numDimensions = 1 + (totalHeight > 1);
createInfo.numLevels = 1;
createInfo.numLayers = 1;
createInfo.numFaces = 1;
createInfo.isArray = false;
createInfo.generateMipmaps = true;
ktxTexture2_Create(&createInfo,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&kTexture);
ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
0, 0, 0, data, totalWidth * totalHeight * 4 * sizeof(unsigned char));
}
stbi_image_free(data);
ktxTexture_WriteToNamedFile(ktxTexture(kTexture), textureAsset->getFullPath().c_str());
ktxTexture_Destroy(ktxTexture(kTexture));
textureAsset->load();
textureAsset->load(graphics);
textureAsset->setStatus(Asset::Status::Ready);
////co_return;
}