Implemented basic game dll interaction
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#pragma once
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#include "Graphics/GraphicsResources.h"
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namespace Seele
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{
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namespace Component
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{
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struct KeyboardInput
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{
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Seele::StaticArray<bool, static_cast<size_t>(Seele::KeyCode::KEY_LAST)> keys;
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bool mouse1;
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bool mouse2;
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float mouseX;
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float mouseY;
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};
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} // namespace Component
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} // namespace Seele
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