Implemented basic game dll interaction
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#pragma once
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#include "Graphics/GraphicsResources.h"
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namespace Seele
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{
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namespace Component
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{
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struct Skybox
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{
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Gfx::PTextureCube day;
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Gfx::PTextureCube night;
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Gfx::PSamplerState sampler;
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Vector fogColor;
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float blendFactor;
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};
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} // namespace Component
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} // namespace Seele
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