Implemented basic game dll interaction
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@@ -7,7 +7,7 @@ DECLARE_REF(MaterialInstance)
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class Material : public MaterialInterface
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{
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public:
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Material(Array<PShaderParameter> parameter, Gfx::PDescriptorLayout layout, uint32 uniformDataSize, uint32 uniformBinding, std::string materialName);
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Material(Gfx::PGraphics graphics, Array<PShaderParameter> parameter, Gfx::PDescriptorLayout layout, uint32 uniformDataSize, uint32 uniformBinding, std::string materialName);
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virtual ~Material();
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virtual Gfx::PDescriptorSet createDescriptorSet();
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virtual Gfx::PDescriptorLayout getDescriptorLayout() const { return layout; }
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