Merge branch 'master' of github.com:Dynamitos/Seele

This commit is contained in:
Gamemaker1998
2025-04-10 23:44:18 +02:00
15 changed files with 73 additions and 48 deletions
+1 -1
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@@ -5,7 +5,7 @@
"buildCommandArgs": "",
"ctestCommandArgs": "",
"configurationType": "Debug",
"generator": "Ninja Multi-Config",
"generator": "Ninja",
"intelliSenseMode": "windows-msvc-x64",
"inheritEnvironments": [ "msvc_x64" ],
"cmakeCommandArgs": "-DCMAKE_DEBUG_POSTFIX=\"\" -DCMAKE_PLATFORM=x64",
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+18 -18
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@@ -1,23 +1,5 @@
import Common;
struct GlyphInstanceData
{
float x;
float y;
float z;
float width;
float height;
uint glyphIndex;
};
struct TextData
{
StructuredBuffer<GlyphInstanceData> glyphs;
SamplerState glyphSampler;
Texture2D<float> glyphTextures[];
};
ParameterBlock<TextData> pText;
struct VertexInput
{
uint vertexId : SV_VertexID;
@@ -31,6 +13,24 @@ struct VertexOutput
uint glyphIndex : GLYPHINDEX;
};
struct GlyphInstanceData
{
float x;
float y;
float z;
float width;
float height;
uint glyphIndex;
};
struct TextData
{
StructuredBuffer<GlyphInstanceData> glyphs;
SamplerState glyphSampler;
Texture2D<float> glyphTextures[];
};
ParameterBlock<TextData> pText;
[shader("vertex")]
VertexOutput vertexMain(VertexInput input)
{
+4
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@@ -70,6 +70,10 @@ struct LightEnv
layout(set=3)
ParameterBlock<LightEnv> pLightEnv;
[Differentiable]
float polynomial(float a, float b, float c, float x) {
return a * x * x + b * x + c;
}
interface IBRDF
{
-1
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@@ -205,6 +205,5 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
asset->skybox = std::move(cubeMap);
asset->irradianceMap = std::move(convolutedMap);
asset->specularMap = std::move(cubeMap);
graphics->waitDeviceIdle();
}
+5 -1
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@@ -1,10 +1,10 @@
#include "Asset/AssetImporter.h"
#include "Asset/AssetRegistry.h"
#include "Asset/EnvironmentLoader.h"
#include "Asset/FontLoader.h"
#include "Asset/MaterialLoader.h"
#include "Asset/MeshLoader.h"
#include "Asset/TextureLoader.h"
#include "Asset/EnvironmentLoader.h"
#include "Graphics/Initializer.h"
#ifdef __APPLE__
#include "Graphics/Metal/Graphics.h"
@@ -50,6 +50,10 @@ int main() {
AssetImporter::importEnvironmentMap(EnvironmentImportArgs{
.filePath = sourcePath / "import" / "textures" / "newport_loft.hdr",
});
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import" / "textures" / "grass_block_side.png",
.importPath = "",
});
getThreadPool().waitIdle();
vd->commitMeshes();
+11 -6
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@@ -61,13 +61,15 @@ template <typename KeyType, typename NodeData, typename KeyFun, typename Compare
constexpr IteratorBase& operator++() {
// if current node has no right subtree
if (node->rightChild == nullptr) {
Node* temp = node;
node = node->parent;
// walk up hierarchy until we were the left subtree of any parent
// this means that that parent is the correct next element
while (node->rightChild == temp) {
temp = node;
if (node->parent != nullptr) {
Node* temp = node;
node = node->parent;
// walk up hierarchy until we were the left subtree of any parent
// this means that that parent is the correct next element
while (node->rightChild == temp) {
temp = node;
node = node->parent;
}
}
} else {
// if there is a right subtree, descend there
@@ -153,6 +155,7 @@ template <typename KeyType, typename NodeData, typename KeyFun, typename Compare
constexpr Tree(Tree&& other) noexcept
: alloc(std::move(other.alloc)), root(std::move(other.root)), pseudoRoot(std::move(other.pseudoRoot)), iteratorsDirty(true),
_size(std::move(other._size)), comp(std::move(other.comp)) {
pseudoRoot.setLeftChild(root);
other._size = 0;
}
constexpr ~Tree() noexcept { clear(); }
@@ -165,6 +168,7 @@ template <typename KeyType, typename NodeData, typename KeyFun, typename Compare
for (const auto& elem : other) {
insert(elem);
}
pseudoRoot.setLeftChild(root);
markIteratorsDirty();
}
return *this;
@@ -180,6 +184,7 @@ template <typename KeyType, typename NodeData, typename KeyFun, typename Compare
_size = std::move(other._size);
comp = std::move(other.comp);
other._size = 0;
pseudoRoot.setLeftChild(root);
markIteratorsDirty();
}
return *this;
+7 -3
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@@ -25,7 +25,6 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
desc->setStoreAction(cast(color.getStoreOp()));
desc->setLevel(0);
if (!layout.resolveAttachments.empty()) {
const auto& resolve = layout.resolveAttachments[i];
desc->setResolveLevel(0);
// store multisampled attachment as well
if(color.getStoreOp() == Gfx::SE_ATTACHMENT_STORE_OP_STORE) {
@@ -33,7 +32,6 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
} else {
desc->setStoreAction(MTL::StoreActionMultisampleResolve);
}
desc->setResolveTexture(resolve.getTexture().cast<TextureBase>()->getImage());
}
}
if (layout.depthAttachment.getTexture() != nullptr) {
@@ -49,7 +47,6 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Arra
} else {
depth->setStoreAction(MTL::StoreActionMultisampleResolve);
}
depth->setResolveTexture(layout.depthResolveAttachment.getTexture().cast<TextureBase>()->getImage());
}
}
// TODO: stencil
@@ -61,9 +58,16 @@ void RenderPass::updateRenderPass() {
const auto& color = layout.colorAttachments[i];
auto desc = renderPass->colorAttachments()->object(i);
desc->setTexture(color.getTexture().cast<TextureBase>()->getImage());
if (!layout.resolveAttachments.empty()) {
const auto& resolve = layout.resolveAttachments[i];
desc->setResolveTexture(resolve.getTexture().cast<TextureBase>()->getImage());
}
}
if (layout.depthAttachment.getTexture() != nullptr) {
auto depth = renderPass->depthAttachment();
depth->setTexture(layout.depthAttachment.getTexture().cast<TextureBase>()->getImage());
if (layout.depthResolveAttachment.getTexture() != nullptr) {
depth->setResolveTexture(layout.depthResolveAttachment.getTexture().cast<TextureBase>()->getImage());
}
}
}
+1
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@@ -52,6 +52,7 @@ class Window : public Gfx::Window {
CA::MetalLayer* metalLayer;
CA::MetalDrawable* drawable;
OTexture2D backBuffer;
OEvent renderDoneSemaphore;
std::function<void(KeyCode, InputAction, KeyModifier)> keyCallback;
std::function<void(double, double)> mouseMoveCallback;
+4 -7
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@@ -92,9 +92,6 @@ Window::Window(PGraphics graphics, const WindowCreateInfo& createInfo) : graphic
[[metalWindow contentView] setLayer:(__bridge id)metalLayer];
[[metalWindow contentView] setWantsLayer:YES];
framebufferFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB;
drawable = metalLayer->nextDrawable();
createBackBuffer();
}
Window::~Window() { glfwDestroyWindow(static_cast<GLFWwindow*>(windowHandle)); }
@@ -104,6 +101,8 @@ void Window::show() { glfwShowWindow(windowHandle); }
void Window::pollInput() { glfwPollEvents(); }
void Window::beginFrame() {
drawable = metalLayer->nextDrawable();
createBackBuffer();
static double start = glfwGetTime();
double end = glfwGetTime();
currentFrameDelta = end - start;
@@ -112,13 +111,10 @@ void Window::beginFrame() {
}
void Window::endFrame() {
graphics->waitDeviceIdle();
graphics->getQueue()->getCommands()->present(drawable);
graphics->getQueue()->submitCommands();
graphics->getQueue()->getCommands()->present(drawable);
currentFrameIndex++;
drawable->release();
drawable = metalLayer->nextDrawable();
createBackBuffer();
}
void Window::onWindowCloseEvent() {}
@@ -181,6 +177,7 @@ void Window::createBackBuffer() {
.samples = static_cast<uint32>(buf->sampleCount()),
},
buf);
renderDoneSemaphore = new Event(graphics);
}
Viewport::Viewport(PWindow owner, const ViewportCreateInfo& createInfo) : Gfx::Viewport(owner, createInfo) {
+3 -4
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@@ -79,8 +79,8 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics)
});
}
skybox = Seele::Component::Skybox{
.day = scene->getLightEnvironment()->getEnvironmentMap()->getIrradianceMap(),
.night = scene->getLightEnvironment()->getEnvironmentMap()->getIrradianceMap(),
.day = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
.night = scene->getLightEnvironment()->getEnvironmentMap()->getSkybox(),
.fogColor = Vector(0.1, 0.1, 0.8),
.blendFactor = 0,
};
@@ -157,8 +157,7 @@ void BasePass::render() {
vertexData->getInstanceDataSet()->updateBuffer(VertexData::CULLINGDATA_NAME, 0, cullingBuffer);
vertexData->getInstanceDataSet()->writeChanges();
permutation.setVertexData(vertexData->getTypeName());
const auto& materials = vertexData->getMaterialData();
for (const auto& materialData : materials) {
for (const auto& materialData : vertexData->getMaterialData()) {
// material not used for any active meshes, skip
if (materialData.instances.size() == 0)
continue;
-2
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@@ -139,11 +139,9 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
slang::ProgramLayout* signature = specializedComponent->getLayout(0, diagnostics.writeRef());
CHECK_DIAGNOSTICS();
//std::cout << info.name << std::endl;
for (uint32 i = 0; i < signature->getParameterCount(); ++i) {
auto param = signature->getParameterByIndex(i);
layout->addMapping(param->getName(), param->getBindingIndex());
//std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
}
// workaround
+8 -3
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@@ -4,7 +4,6 @@
#include "Math/Math.h"
#include "MinimalEngine.h"
namespace Seele {
enum class ExpressionType {
UNKNOWN,
@@ -184,6 +183,9 @@ struct SwizzleExpression : public ShaderExpression {
StaticArray<int32, 4> comp = {-1, -1, -1, -1};
SwizzleExpression() {}
SwizzleExpression(StaticArray<int32, 4> comp) : comp(std::move(comp)) {}
SwizzleExpression(std::string key, std::string target, StaticArray<int32, 4> comp) : ShaderExpression(key) {
inputs["target"].source = target;
}
virtual ~SwizzleExpression() {}
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
@@ -194,6 +196,11 @@ DEFINE_REF(SwizzleExpression)
struct SampleExpression : public ShaderExpression {
static constexpr uint64 IDENTIFIER = 0x16;
SampleExpression() {}
SampleExpression(std::string key, std::string texture, std::string sampler, std::string texCoords) : ShaderExpression(key) {
inputs["texture"].source = texture;
inputs["sampler"].source = sampler;
inputs["texCoords"].source = texCoords;
}
virtual ~SampleExpression() {}
virtual uint64 getIdentifier() const override { return IDENTIFIER; }
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
@@ -205,8 +212,6 @@ DEFINE_REF(SampleExpression)
struct MaterialNode {
std::string profile;
Map<std::string, std::string> variables;
MaterialNode() {}
~MaterialNode() {}
void save(ArchiveBuffer& buffer) const;
void load(ArchiveBuffer& buffer);
};
+2 -1
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@@ -9,7 +9,8 @@ MeshUpdater::MeshUpdater(PScene scene) : ComponentSystem<Component::Transform, C
MeshUpdater::~MeshUpdater() {}
void MeshUpdater::update(entt::entity, Component::Transform& transform, Component::Mesh& comp) {
void MeshUpdater::update(entt::entity id, Component::Transform& transform, Component::Mesh& comp) {
scene->accessComponent<Component::Camera>(id);
if (comp.meshletOffsets.empty()) {
for (uint32 i = 0; i < comp.asset->meshes.size(); ++i) {
comp.meshletOffsets.add(comp.asset->meshes[i]->vertexData->addCullingMapping(comp.asset->meshes[i]->id));
+8
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@@ -16,3 +16,11 @@ print(positions)
print(indices)
# Create a tensor with attached grads from a numpy array
# Note: We pass zero=True to initialize the grads to zero on allocation
x = spy.Tensor.numpy(device, np.array([1, 2, 3, 4], dtype=np.float32)).with_grads(zero=True)
# Evaluate the polynomial and ask for a tensor back
# Expecting result = 2x^2 + 8x - 1
result: spy.Tensor = module.polynomial(a=2, b=8, c=-1, x=x, _result='tensor')
print(result.to_numpy())