Tangent space works again
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@@ -34,7 +34,7 @@ struct Phong : IBRDF
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float3 r = 2 * (nDotL) * normal_WS - lightDir_WS;
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float rDotV = dot(r, viewDir_WS);
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return lightColor * (baseColor * max(nDotL, 0.0));// + specular * pow(max(rDotV, 0.0), max(shininess, 1)));
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return lightColor * (baseColor * max(nDotL, 0.0)) + specular * pow(max(rDotV, 0.0), max(shininess, 1));
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}
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float3 evaluateAmbient()
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@@ -77,7 +77,7 @@ struct BlinnPhong : IBRDF
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float3 h = normalize(lightDir_WS + viewDir_WS);
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float specular = pow(saturate(dot(normal_WS, h)), shininess);
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return (baseColor * diffuse * lightColor) + (specularColor * specular);
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return (baseColor * diffuse * lightColor);// + (specularColor * specular);
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}
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float3 evaluateAmbient()
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