Tangent space works again

This commit is contained in:
Dynamitos
2024-12-30 23:47:24 +01:00
parent f3b6ed31dc
commit 0fb5320a30
9 changed files with 27 additions and 27 deletions
+7 -7
View File
@@ -372,12 +372,6 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
aiShadingMode mode;
material->Get(AI_MATKEY_SHADING_MODEL, mode);
switch (mode) {
case aiShadingMode_Blinn:
brdf.profile = "BlinnPhong";
brdf.variables["specularColor"] = outputSpecular;
brdf.variables["ambient"] = outputAmbient;
brdf.variables["shininess"] = outputShininess;
break;
case aiShadingMode_Phong:
brdf.profile = "Phong";
brdf.variables["specular"] = outputSpecular;
@@ -387,7 +381,6 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
case aiShadingMode_Toon:
brdf.profile = "CelShading";
break;
default:
case aiShadingMode_CookTorrance:
brdf.profile = "CookTorrance";
brdf.variables["roughness"] = outputRoughness;
@@ -396,6 +389,13 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
brdf.variables["ambientOcclusion"] = outputAmbient;
}
break;
default:
case aiShadingMode_Blinn:
brdf.profile = "BlinnPhong";
brdf.variables["specularColor"] = outputSpecular;
brdf.variables["ambient"] = outputAmbient;
brdf.variables["shininess"] = outputShininess;
break;
};
uint32 twoSided = false;
float opacity = 1.0f;
-7
View File
@@ -96,13 +96,6 @@ int main() {
.filePath = sourcePath / "import/textures/skybox.jpg",
.type = TextureImportType::TEXTURE_CUBEMAP,
});
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import/textures/brickwall.jpg",
});
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import/textures/brickwall_normal.jpg",
.type = TextureImportType::TEXTURE_NORMAL,
});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/ship.fbx",
// .importPath = "ship",
+1 -1
View File
@@ -196,7 +196,7 @@ void BasePass::render() {
},
.rasterizationState =
{
.cullMode = Gfx::SE_CULL_MODE_NONE,
.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
},
.colorBlend =
{
+4 -1
View File
@@ -77,7 +77,10 @@ class VertexData {
const Array<TransparentDraw>& getTransparentData() const { return transparentData; }
const Array<Gfx::PBottomLevelAS>& getRayTracingData() const { return rayTracingScene; }
const MeshData& getMeshData(MeshId id) const { return meshData[id]; }
void registerBottomLevelAccelerationStructure(Gfx::PBottomLevelAS blas) { dataToBuild.add(blas); }
void registerBottomLevelAccelerationStructure(Gfx::PBottomLevelAS blas) {
assert(blas != nullptr);
dataToBuild.add(blas);
}
uint64 getIndicesOffset(uint32 meshletIndex) { return meshlets[meshletIndex].indicesOffset; }
uint64 getNumInstances() const { return instanceData.size(); }
static List<VertexData*> getList();
+1 -1
View File
@@ -142,7 +142,7 @@ void Seele::beginCompilation(const ShaderCompilationInfo& info, SlangCompileTarg
for (size_t i = 0; i < signature->getParameterCount(); ++i) {
auto param = signature->getParameterByIndex(i);
layout->addMapping(param->getName(), param->getBindingIndex());
std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
//std::cout << param->getName() << ": " << param->getBindingIndex() << std::endl;
}
// workaround