Tangent space works again

This commit is contained in:
Dynamitos
2024-12-30 23:47:24 +01:00
parent f3b6ed31dc
commit 0fb5320a30
9 changed files with 27 additions and 27 deletions
+7 -7
View File
@@ -372,12 +372,6 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
aiShadingMode mode;
material->Get(AI_MATKEY_SHADING_MODEL, mode);
switch (mode) {
case aiShadingMode_Blinn:
brdf.profile = "BlinnPhong";
brdf.variables["specularColor"] = outputSpecular;
brdf.variables["ambient"] = outputAmbient;
brdf.variables["shininess"] = outputShininess;
break;
case aiShadingMode_Phong:
brdf.profile = "Phong";
brdf.variables["specular"] = outputSpecular;
@@ -387,7 +381,6 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
case aiShadingMode_Toon:
brdf.profile = "CelShading";
break;
default:
case aiShadingMode_CookTorrance:
brdf.profile = "CookTorrance";
brdf.variables["roughness"] = outputRoughness;
@@ -396,6 +389,13 @@ void MeshLoader::loadMaterials(const aiScene* scene, const Array<PTextureAsset>&
brdf.variables["ambientOcclusion"] = outputAmbient;
}
break;
default:
case aiShadingMode_Blinn:
brdf.profile = "BlinnPhong";
brdf.variables["specularColor"] = outputSpecular;
brdf.variables["ambient"] = outputAmbient;
brdf.variables["shininess"] = outputShininess;
break;
};
uint32 twoSided = false;
float opacity = 1.0f;