Many stupid changes
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@@ -1,4 +1,65 @@
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// Pointer to an invalid neighbor or index
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const static int INVALID_POINTER = 4294967295;
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// Possible culling state
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const static int BACK_FACE_CULLED = -3;
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const static int FRUSTUM_CULLED = -2;
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const static int TOO_SMALL = -1;
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const static int UNCHANGED_ELEMENT = 0;
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const static int BISECT_ELEMENT = 1;
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const static int SIMPLIFY_ELEMENT = 2;
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const static int MERGED_ELEMENT = 3;
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// Bisector flags
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const static int VISIBLE_BISECTOR = 0x1;
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const static int MODIFIED_BISECTOR = 0x2;
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// Possible splits
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static const uint64_t NO_SPLIT = 0x00;
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static const uint64_t CENTER_SPLIT = 0x01;
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static const uint64_t RIGHT_SPLIT = 0x02;
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static const uint64_t LEFT_SPLIT = 0x04;
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static const uint64_t RIGHT_DOUBLE_SPLIT = (CENTER_SPLIT | RIGHT_SPLIT);
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static const uint64_t LEFT_DOUBLE_SPLIT = (CENTER_SPLIT | LEFT_SPLIT);
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static const uint64_t TRIPLE_SPLIT = (CENTER_SPLIT | RIGHT_SPLIT | LEFT_SPLIT);
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// Split buffer slots
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static const uint64_t SPLIT_COUNTER = 0;
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static const uint64_t SIMPLIFY_COUNTER = 1;
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static const uint64_t CLASSIFY_COUNTER_OFFSET = 2;
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struct BisectorData
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{
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// Allocated indices for this bisector
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uint32_t indices[3];
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// Subvision that should be applied to this bisector
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uint32_t subdivisionPattern;
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// Neighbor that should be processed
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uint32_t problematicNeighbor;
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// State of this bisector (split, merge, etc)
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uint32_t bisectorState;
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// Visibility and modification flags of a bisector
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uint32_t flags;
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// ID used for the propagation
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uint32_t propagationID;
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};
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uint HeapIDDepth(uint64_t x)
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{
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uint depth = 0;
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while (x > 0u) {
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++depth;
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x >>= 1u;
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}
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return depth;
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}
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struct ComputeParams
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{
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RWStructuredBuffer<uint> indirectDrawBuffer;
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@@ -6,45 +67,161 @@ struct ComputeParams
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RWStructuredBuffer<uint> classificationBuffer;
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RWStructuredBuffer<int> allocateBuffer;
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RWStructuredBuffer<int> memoryBuffer;
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RWStructuredBuffer<uint4> neighboursBuffer;
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RWStructuredBuffer<BisectorData> bisectorDataBuffer;
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RWStructuredBuffer<int> propagateBuffer;
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RWStructuredBuffer<uint> simplifyBuffer;
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RWStructuredBuffer<uint32_t> bitFieldBuffer;
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};
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ParameterBlock<ComputeParams> pParams;
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// Split buffer slots
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static const uint64_t SPLIT_COUNTER = 0;
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static const uint64_t SIMPLIFY_COUNTER = 1;
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static const uint64_t CLASSIFY_COUNTER_OFFSET = 2;
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void ResetBuffers()
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void SplitElement(uint currentID, uint baseDepth, uint dispatchID)
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{
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pParams.memoryBuffer[0] = 0;
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pParams.memoryBuffer[1] = 0;
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// Get the neighbors information
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uint4 cNeighbors = pParams.neighboursBuffer[currentID];
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pParams.classificationBuffer[SPLIT_COUNTER] = 0;
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pParams.classificationBuffer[SIMPLIFY_COUNTER] = 0;
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// If there is a neighbor X
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if (cNeighbors.x != INVALID_POINTER)
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{
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// This is on the path of it's neighbor X
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uint4 xNeighbors = pParams.neighboursBuffer[cNeighbors.x];
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if (xNeighbors.z == currentID && pParams.bisectorDataBuffer[cNeighbors.x].bisectorState != UNCHANGED_ELEMENT)
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return;
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}
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pParams.allocateBuffer[0] = 0;
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// If there is a neighbor Y
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if (cNeighbors.y != INVALID_POINTER)
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{
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// This is on the path of it's neighbor Y
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uint4 yNeighbors = pParams.neighboursBuffer[cNeighbors.y];
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if (yNeighbors.z == currentID && pParams.bisectorDataBuffer[cNeighbors.y].bisectorState != UNCHANGED_ELEMENT)
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return;
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}
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pParams.propagateBuffer[0] = 0;
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pParams.propagateBuffer[1] = 0;
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// Depth of the current triangle
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uint64_t heapID = pParams.heapIDBuffer[currentID];
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uint currentDepth = HeapIDDepth(heapID);
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pParams.simplifyBuffer[0] = 0;
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// Compute the maximal required memory for this subdivision
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int maxRequiredMemory = 2 * (currentDepth - baseDepth) - 1;
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pParams.indirectDrawBuffer[0] = 0;
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pParams.indirectDrawBuffer[1] = 1;
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pParams.indirectDrawBuffer[2] = 0;
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pParams.indirectDrawBuffer[3] = 0;
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// Get the twin information
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uint twinID = cNeighbors.z;
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pParams.indirectDrawBuffer[4] = 0;
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pParams.indirectDrawBuffer[5] = 1;
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pParams.indirectDrawBuffer[6] = 0;
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pParams.indirectDrawBuffer[7] = 0;
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// This avoid the massive over-reservation and saves a bunch of artifacts
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if (twinID == INVALID_POINTER)
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maxRequiredMemory = 1;
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else if (pParams.neighboursBuffer[twinID].z == currentID)
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maxRequiredMemory = 2;
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pParams.indirectDrawBuffer[8] = 0;
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// Try to reserve
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int remainingMemory;
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InterlockedAdd(pParams.memoryBuffer[1], -maxRequiredMemory, remainingMemory);
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// Did someone manage to sneak-in while we were trying to pick the memory, add it back and try again
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if (remainingMemory < maxRequiredMemory)
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{
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// Then add back the required memory and stop
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InterlockedAdd(pParams.memoryBuffer[1], maxRequiredMemory, remainingMemory);
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return;
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}
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// Let's actually count the memory that we will be using
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uint usedMemory = 1;
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uint prevPattern;
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InterlockedOr(pParams.bisectorDataBuffer[currentID].subdivisionPattern, CENTER_SPLIT, prevPattern);
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// If this is not zero, it means an other neighbor went faster than us, we restore the memory and leave.
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if (prevPattern != 0)
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{
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InterlockedAdd(pParams.memoryBuffer[1], maxRequiredMemory, remainingMemory);
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return;
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}
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// Mark this for allocation
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uint targetLocation = 0;
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InterlockedAdd(pParams.allocateBuffer[0], 1, targetLocation);
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pParams.allocateBuffer[1 + targetLocation] = currentID;
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// While we're not done (up the tree or everything is subdivided properly)
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bool done = false;
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while (!done)
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{
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// If this neighbor is not allocated, we're done.
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if (twinID == INVALID_POINTER)
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break;
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// Grab the bisector of the neighbor
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uint64_t nHeapID = pParams.heapIDBuffer[twinID];
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BisectorData nBisectorData = pParams.bisectorDataBuffer[twinID];
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uint nDepth = HeapIDDepth(nHeapID);
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uint4 nNeighbors = pParams.neighboursBuffer[twinID];
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// If both triangles have the same depth
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if (nDepth == currentDepth)
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{
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// Raised the center split
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InterlockedOr(pParams.bisectorDataBuffer[twinID].subdivisionPattern, CENTER_SPLIT, prevPattern);
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// Only account for it if it was not raised before.
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if (prevPattern == 0)
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{
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// Mark this for allocation
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uint targetLocation = 0;
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InterlockedAdd(pParams.allocateBuffer[0], 1, targetLocation);
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pParams.allocateBuffer[1 + targetLocation] = twinID;
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usedMemory++;
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}
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// And we're done
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done = true;
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}
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// If this node has already been subdivided, it means that we need to add the third subdivision and we're done
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else
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{
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if (nNeighbors[0] == currentID)
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InterlockedOr(pParams.bisectorDataBuffer[twinID].subdivisionPattern, RIGHT_DOUBLE_SPLIT, prevPattern);
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else // if (nNeighbors[1] == currentID)
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InterlockedOr(pParams.bisectorDataBuffer[twinID].subdivisionPattern, LEFT_DOUBLE_SPLIT, prevPattern);
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if (prevPattern != 0)
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{
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usedMemory++;
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done = true;
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}
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else
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{
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// Mark this for allocation
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uint targetLocation = 0;
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InterlockedAdd(pParams.allocateBuffer[0], 1, targetLocation);
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pParams.allocateBuffer[1 + targetLocation] = twinID;
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// Account for two splits
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usedMemory += 2;
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// the new bisector that needs to be propagated
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currentID = twinID;
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currentDepth = nDepth;
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twinID = pParams.neighboursBuffer[currentID].z;
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}
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}
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}
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int change = maxRequiredMemory - usedMemory;
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if(change > 0)
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{
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// Add back the unused memory (in case)
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InterlockedAdd(pParams.memoryBuffer[1], change, remainingMemory);
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}
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}
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[numthreads(1, 1, 1)]
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void Reset()
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[numthreads(64, 1, 1)]
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void Split(uint dispatchID : SV_DispatchThreadID)
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{
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ResetBuffers();
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}
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if (dispatchID >= pParams.classificationBuffer[SPLIT_COUNTER])
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return;
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// Grab the real elementID
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uint currentID = pParams.classificationBuffer[CLASSIFY_COUNTER_OFFSET + dispatchID];
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// Split the element
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SplitElement(currentID, 7, dispatchID);
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}
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