Adding transparent geometry to ray tracing
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@@ -151,7 +151,7 @@ TopLevelAS::TopLevelAS(PGraphics graphics, const Gfx::TopLevelASCreateInfo& crea
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VmaAllocationCreateInfo{
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.usage = VMA_MEMORY_USAGE_AUTO,
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},
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Gfx::QueueType::GRAPHICS);
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Gfx::QueueType::GRAPHICS, graphics->getAccelerationProperties().minAccelerationStructureScratchOffsetAlignment);
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VkAccelerationStructureBuildGeometryInfoKHR buildGeometry = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
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