ui rendering works now
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@@ -362,12 +362,12 @@ class VertexBuffer : public Buffer
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public:
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VertexBuffer(QueueFamilyMapping mapping, uint32 numVertices, uint32 vertexSize, QueueType startQueueType);
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virtual ~VertexBuffer();
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inline uint32 getNumVertices()
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constexpr uint32 getNumVertices() const
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{
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return numVertices;
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}
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// Size of one vertex in bytes
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inline uint32 getVertexSize()
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constexpr uint32 getVertexSize() const
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{
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return vertexSize;
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}
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