ui rendering works now
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@@ -65,7 +65,7 @@ private:
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Gfx::PDescriptorSet textureArraySet;
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TextData textData;
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};
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Array<TextResources> textResources;
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std::map<PFontAsset, Array<TextResources>> textResources;
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Gfx::PRenderTargetAttachment renderTarget;
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Gfx::PRenderTargetAttachment depthAttachment;
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