ui rendering works now
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@@ -128,7 +128,7 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBu
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UniformBuffer* cachedBuffer = reinterpret_cast<UniformBuffer*>(cachedData[binding]);
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if(vulkanBuffer->isDataEquals(cachedBuffer))
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{
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std::cout << "uniform data equal, skip" << std::endl;
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//std::cout << "uniform data equal, skip" << std::endl;
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return;
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}
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bufferInfos.add(init::DescriptorBufferInfo(vulkanBuffer->getHandle(), 0, vulkanBuffer->getSize()));
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